![]() In my experience there’s a problem with x-mirroring the weight painting when 1) Auto Normalize is on AND 2) you paint the weight of a vertex to be influenced by bone-A WHEN that vertex already has been weighted to another bone-B (or multiple other bones: bone-A, bone-B, …). Testing different situations I experienced a problem when Auto Normalize was active, not when it was inactive. If there’s a bug then it has to do with Auto Normalize IMO. PS : if you got this far then thank you for reading haha … If that is not the case, then painting to a 100% does get mirrored OK with “Auto Normalize” checked on. With “Auto Normalize” ON it seems painting to a 100% doesn’t get mirrored correctly to the opposite vertex when those verices already are being influenced a 100% by another bone. ![]() So I guess it’s best to start with vertex groups with zero influence OR to turn OFF “Auto Normalize”. I turned off “Auto Normalize” in the Tools Palet and that seems to fix the problem. I have actually tried that and that works! YEAH !!! SO in the end I guess it’s a good idea to start with vertex groups that all have zero influence!? Then when I subtract to zero the opposite side is OK : also zero.īUT when I then paint the vertex a second time to 100% then the opposite side is also 100%.Įxperimenting further I think it has something to do with the fact that the influence of other bones can also be a 100%, because when I first set the influence of other bones to zero and then paint a vertex to 100%, then the opposite vertex gets a 100% as it should. Seems some kind of bug to me because when I paint a vertex to 100% for the first time then the opposite weight is about 90%. ![]() Weird thing is that subtracting weight seems to mirror fine,īut adding weight seems not to mirror a 100% !? I started completely over : deleted the left sides of everything and started over with mirroring the mesh and the armature and then applying the armature, but that did not solve the problem, only appending to a new file seems to work, so any tips are greatly appreciated, thanks … Oh : does appending means that I can not delete the original file? I’ve followed the advice in another thread and opened a new scene, and appended the mesh and the armature.ĭoes anyone have an idea why this happens, so I can avoid this in the future? Now I’m experimenting with weight painting and I have come across an issue : when weight painting with “X Mirror” turned on, I have noticed that weights do get mirrord but not always 100 %. I’m learning how to rig and have been doing some awesome CGCookie tuts.
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